And by some moxen, I mean you need to be playing all of them, as well as every other restricted piece of artifact mana. To make Paradoxical Outcome beneficial in a Vintage deck, you need to be playing some moxen. Paradoxical Outcome does cost more than Hurkyl's, but you also get to draw a bunch of cards when you play it. Storm decks often use Hurkyl's Recall on themselves to bounce and replay a battlefield full of mana artifacts in order to generate a higher storm count, and often times mana is netted in the process. I honestly didn't think much of the card when I first saw it, but I've started to come around on it a bit. Paradoxical Outcome is one of the more interesting cards that I didn't touch on last week. I'm sure she'll be part of an artifact-centric Standard deck, and maybe there's a Modern brew waiting to be discovered, but Saheeli won't be chilling with Mishra's artifact army anytime soon. Saheeli Rai is a really interesting card with fantastic art, but I have zero faith that she will do anything in Vintage. If you're dominating a game for that long, you're probably going to be able to just Tinker or Yawgmoth's Will yourself into a winning position sooner. It takes five uninterrupted turns to ultimate Rai, and she can't protect herself during that time. While this scenario is undoubtedly powerful, it's rather unrealistic. You could use Rai to search up three different artifacts and choose Time Vault, Voltaic Key, and Blightsteel Colossus. Saheeli's ultimate ability is really cool, and it (like almost every other planeswalker ultimate) has the potential to win the game immediately. 7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library. Saheeli won't ever create a guaranteed permanent advantage with her card-copying ability, and you have to have a card worth copying for it to even work. The fact that Dack might stick around only adds to his potential. If you use Dack to take something as small as a Mox Emerald from your opponent you have gained a plus two in card advantage. I really don't think that this ability can compare to Dack's ability to steal an artifact though. There are a lot of artifacts and creatures that you could copy to create an advantage. The second ability that Saheeli has is much more interesting. Exile is at the beginning of the next end step. 2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. Things move very fast in Vintage, and scrying one card to the bottom with Saheeli isn't going to be worth three mana in any deck in the format. Discarding cards fuels Delve, Yawgmoth's Will, and more. Dack can allow you to trade two extra lands in your hand for two fresh cards off the top of your deck. Scrying for one is certainly useful, but it is nowhere near as powerful as Dack Fayden's ability to loot two cards. However, we live in the real world so dreaming about things the card can't do simply isn't productive. I can think of several one-toughness creatures I'd love to kill, like Thalia, Guardian of Thraben or Young Pyromancer. She does ping your opponent for one damage each time you activate the first ability, but this ability would be far more interesting if it hit creatures. Rai's first ability adds one loyalty and provides no card advantage. Saheeli Rai deals 1 damage to each opponent. The area of the card that is the most concerning would be the loyalty abilities. Blue and red is a very popular color combination in Vintage, so it's not as if some wonky mana base needs to be constructed to facilitate Rai. Does she have what it takes to make the cut in Vintage? Let's take a look.Īt three mana, Saheeli is certainly cheap enough to consider running. Saheeli Rai has exact same mana cost as Dack, and the new walker also has some artifact synergies. Rai does seem to have a slight resemblance to a Vintage favorite, Dack Fayden. Buckle up and Start Your Engines, here's Kaladesh Part Two!Īfter my article went up last week, a Reddit user asked me specifically what I think of Saheeli Rai. There were a few cards that readers asked me to cover, and even more relevant cards were spoiled last week. Usually when I've written articles like this one there aren't many Vintage-related cards to talk about, but Kaladesh has exceeded my expectations to say the least. I really have to say that Wizards of the Coast is just killing it with Kaladesh. Last week I wrote about a few of the cards from Kaladesh, and I knew going into it that there was a chance more cards would be released that would be worth discussing.
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